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The objective of this study was to examine the association between perseverative cognition in the form of work-related rumination, and heart rate variability (HRV). We tested the hypothesis that high ruminators would show lower vagally mediated HRV relative to low ruminators during their leisure time. Individuals were classified as being low (n = 17) or high ruminators (n = 19), using the affective scale on the work-related rumination measure. HRV was assessed using a wrist sensor band (Microsoft Band 2). HRV was sampled between 8 pm and 10 pm over three workday evenings (Monday to Wednesday) while individuals carried out their normal evening routines. Compared to the low ruminators, high affective ruminators demonstrated lower HRV in the form of root mean square successive differences (RMSSDs), relative to the low ruminators, indicating lower parasympathetic activity. There was no significant difference in heart rate, or activity levels between the two groups during the recording periods. The current findings of this study may have implications for the design and delivery of interventions to help individuals unwind post work and to manage stress more effectively. Limitations and implications for future research are discussed.
Significant amounts of user-generated audio content, such as sound effects, musical samples and music pieces, are uploaded to online repositories and made available under open licenses. Moreover, a constantly increasing amount of multimedia content, originally released with traditional licenses, is becoming public domain as its license expires. Nevertheless, the creative industries are not yet using much of all this content in their media productions. There is still a lack of familiarity and understanding of the legal context of all this open content, but there are also problems related with its accessibility. A big percentage of this content remains unreachable either because it is not published online or because it is not well organised and annotated. In this paper we present the Audio Commons Initiative, which is aimed at promoting the use of open audio content and at developing technologies with which to support the ecosystem composed by content repositories, production tools and users. These technologies should enable the reuse of this audio material, facilitating its integration in the production workflows used by the creative industries. This is a position paper in which we describe the core ideas behind this initiative and outline the ways in which we plan to address the challenges it poses.
Page Owner: dp0026
Page Created: Friday 26 July 2013 12:31:40 by es0016
Last Modified: Wednesday 15 February 2017 10:00:53 by pj0010
Expiry Date: Sunday 26 October 2014 12:28:23
Assembly date: Wed Mar 22 09:51:53 GMT 2017
Content ID: 107943