Professor Steven Warburton
Head of Department
Phone: Work: 01483 68 9113
Room no: 09 AD 04
Professor Steven Warburton is the Head of Department of Technology Enhanced Learning (TEL) at the University of Surrey. He is also a Fellow of the Centre for Distance Education at the University of London and an Associate Research Fellow at King’s Learning Institute, King’s College London. He leads a team dedicated to deploying technologies to enhance the learning and teaching experience across the institution.
He has led and cooperated on a range of national and European projects that have included: PLANET which developed a methodology for abstracting design patterns through shared expert practice; MUVEnation, LLL3D and OpenHabitat in field of teaching in virtual worlds; managing digital identity issues via design patterns on the Rhizome project; and more recently he has been working on digital literacy, mobile learning, gamification, analytics, digital publishing models, open educational resources and business models for scalable online learning.
He is regularly invited to speak at UK, European and international conferences and has published extensively in the area of Technology Enhanced Learning. Guest editor for JCAL (Journal of Computer Aided Learning) Special Issue on Learning Design and Social Media (2012) and eLearning Papers Special Issues on Design Patterns for Open Online Learning (2015).
Warburton, S. and Pérez Garcia, M. (2016). Analysing teaching practices In Second Life: A design taxonomy for the implementation of workshops in virtual worlds. In (Eds.) Gregory, S., Lee, M. W., Dalgarno, B., and Tynan, B. (2016). Learning in Virtual Worlds: Research and Applications. Canada: Athabasca University Press
Aktar, S., Warburton, S. & Xu, W. (2015). The use of an online learning and teaching system for monitoring computer aided design student participation and predicting student success. Int J Technol Des Educ. pp1-20. DOI 10.1007/s10798-015-9346-8
Warburton, S. & Mor, Y. (2015). Double Loop Design: Configuring Narratives, Patterns and Scenarios in the Design of Technology Enhanced Learning. In Y. Mor, M. Maina & B. Craft (ed.), The Art and Science of Learning Design. Sense publishers: Netherlands.
Mor, Y., Warburton, S., Winters, N. and Mellar, H. Eds. (2014). Practical design patterns for teaching and learning with technology. Rotterdam, Netherlands: Sense.
McKellar, P., Warburton, S. (2013). Developing an e-reader and e-publishing model for flexible and open learning on a distance learning LLB programme. European Journal of Law and Technology. Vol. 4, No. 1.
Warburton, S. (2012). Space for Lurking: a design pattern for digital identity. In Warburton, S. and Hatzipanagos, S. Eds. (2012). Digital Identity and Social Media. Hershey, PA: IGI Global.
Mor, Y., Warburton, S. & Winters, N.(2012). Participatory pattern workshops: a methodology for open learning design inquiry. Research in Learning Technology. Vol. 20. DOI: 10.3402/rlt.v20i0.19197
Warburton, S. (2009). Second Life in higher education: Assessing the potential for and the barriers to deploying virtual worlds in learning and teaching, British Journal of Educational Technology. 40 (3), 414-426.
Hatzipanagos, S. and Warburton, S. (2009). Feedback as dialogue: exploring the links between formative and social software in distance learning, Learning, Media and Technology, 34:1, 45-59
Warburton, S. and Pérez Garcia, M. (2009). 3D design and collaboration in massively multi-user virtual environments. In D. Russell (Ed.) Cases on collaboration in virtual learning environments: processes and interactions. Hershey, PA: IGI Global.