World’s first 5G Digital Gaming initiative launches at University of Surrey during the G3: Futures event on 5 July
This Wednesday (5 July) will see the University of Surrey host the world’s first 5G Digital Gaming Initiative thanks to £1.75m investment from Enterprise M3 Local Enterprise Partnership (LEP).
The new hub will be officially launched at the University of Surrey’s annual G3 Futures: Galvanising Guildford Games conference on 5 July. This will give the internationally-renowned Guildford and Aldershot digital gaming cluster a lead introduction to the University of Surrey latest 5G mobile phone and VR content production technology.
G3 Futures is led by the Centre for Vision Speech and Signal Processing (CVSSP) at the University of Surrey, law firm Charles Russell Speechlys and UKIE (the UK industry body for interactive entertainment).
G3 was launched in summer 2015 to foster greater collaboration across the local games industry and to promote Guildford as a key UK games hub. It brings together games developers and industry specialists in Guildford and the South East, providing an opportunity for local gaming companies to hear about the latest industry innovations and discuss issues impacting the South East and Guildford-based gaming community.
The investment from Enterprise M3 LEP, will give local games and creative companies the chance to participate in a world first development, using 5G capability for ultra-fast, virtual reality games. The project will provide regional Digital Gaming businesses access to the 5G Innovation Centre (5GIC) and to nationally leading facilities at the University’s Centre for Vision Speech and Signal Processing (CVSSP).
These include the state-of-the-art 5G Test Bed network and CVSSP’s unique 4D performance capture studio, integrating optical motion capture and multiple camera UltraHD video which enables video-realistic content production for VR, games and film.
The G3 Futures programme for 5 July includes speakers and panellists from the local games industry (Figment Productions, Ikinema, Supermassive, Focal Point VR, nDreams, Moov2, Rocketdesk and 22 Cans). Participants will have the opportunity to take part in open panel discussions on Virtual reality technologies and on how to support talent and start-ups in Surrey.
Professor Adrian Hilton, Director of CVSSP at the University of Surrey, said:
“This funding opens up opportunities to connect the region’s digital gaming companies to the video-realistic content production and mobile communication technologies being pioneered at the University of Surrey. It will give us something unique to have this wealth of creative talent combined with the very latest in content production and mobile technologies.
“G3 Futures is about expanding the games “footprint” in Guildford and collaborating to provide a stronger community for the future. Last year, our successful event attracted over 150 people from local gaming companies and associated industries.
“We are really looking forward to our third annual event and I am confident we will be providing our guests with useful contacts and insight, helping businesses thrive and making sure that Guildford and Aldershot’s gaming companies will stay in a leading position for years to come.”
The event takes place at the University of Surrey’s 5G Innovation Centre on Wednesday 5 July from 5.30pm to 7.30pm (doors open at 5pm). Attendance is free but online registration is required. For further information, or to register, please visit: www.guildford-games.com or contact: firstname.lastname@example.org
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