University of Surrey spin-out boosts kids' social skills and fights loneliness in older people
A new spin-out from the University of Surrey could offer support to the three in four children worldwide who lack the socio-emotional skills they need for the future. ConnectPlayWise Ltd is on a mission to rebuild the foundations of learning social and emotional skills through educational gaming – and now that mission has received a £300,000 funding boost from Innovate UK.
The ConnectPlayWise platform allows children aged 7–12 to connect safely with older adults – for example grandparents living in a different country or lonely people in care homes – by playing fun, interactive mini-games together. Adults on the platform undergo enhanced DBS checks and digital identity verification, with controlled onboarding to ensure every match is appropriate for the relationship context. These games not only improve socio-emotional skills in the young people, but also help reduce isolation in older adults, offering a purposeful, playful way to connect across generations. Based on insights from psychology, education and tourism, the platform helps solve social scourges at opposite ends of the age spectrum by building intergenerational understanding, learning and friendships.
ConnectPlayWise is supported by Innovate Surrey Limited, which leads the University of Surrey's technology transfer, commercialisation and spin-out support for our research academics. The team is collaborating with Safe in Our World, an organisation who strives to create and foster worldwide mental health awareness within the video game industry.
The £300,000 follow-on funding from Innovate UK (ICURe Exploit, FY24 Round 4) will bring the intergenerational platform to market. The learning platform is developed in collaboration with PlayerThree and currently entering the beta testing stage.
Dr Brigitte Stangl, Founder and CEO of ConnectPlayWise and Associate Professor in Tourism at the University of Surrey, said:
"Every parent and teacher knows children need to learn how to share, listen and manage their emotions – but with teacher shortages, overwhelmed parents and long waits for therapy - there are fewer adults and less time to help them practice essential life skills. Meanwhile, older people in care homes or living far from family often go days without a meaningful conversation.
"Our platform brings them together through simple games they can play on screen. A child in Guildford can play with their grandmother in Poland. A Year 4 class can connect with residents at a local care home. Every adult is DBS-checked and identity-verified before they can take part – and the games give children a safe space to build social skills, while giving older adults something to look forward to."
The spin-out builds on previous Games and Innovation Nexus (GAIN) funding and a full journey through Innovate UK's multi-stage ICURe programme (Discover, Explore and Exploit). The team is currently seeking beta testers and further funding for their services – including opportunities for branded or sponsored mini-games.
Sarah Sorrell, Charity Director of Safe in Our World, said:
"Partnering with ConnectPlayWise means investing in more than education: it's about bridging generations, fostering empathy and creating moments of joy that enrich lives on both sides. Through playful, meaningful interactions, children and older adults not only learn from each other, they grow together."
The platform aims to reduce loneliness in care homes and improve resident satisfaction, while also providing schools with a low-cost, in-house solution for delivering social-emotional learning (SEL). For families, it offers an affordable tool to support children's mental wellbeing.
The platform also aligns with government priorities across education, mental health and elderly care and is particularly valuable for reaching rural or underserved communities where SEL support is limited.
On the global stage, ConnectPlayWise contributes to the UN Sustainable Development Goals (SDGs) 3 (Good Health and Wellbeing), 4 (Quality Education) and 10 (Reduced Inequalities), and could help lower the UK's long-term mental health costs – currently estimated at £117.9 billion annually.
ConnectPlayWise is expected to launch its first product in early 2026. The team is actively seeking schools, families and care homes interested in participating in trials or early pilots.
[ENDS]
Note to editors:
- For interviews with Dr Stangl or further information, please contact: mediarelations@surrey.ac.uk
- If you’d like to contact Dr Stangl about the project directly, please email: brigitte.stangl@connectplaywise.com
- Funding source: Innovate UK – ICURe Exploit Follow-on Funding FY24 Round 4 (£300,000)
- The GAIN programme aims to connect capability between the two largest gaming clusters outside of London: Surrey (Guildford Games Cluster) and Warwickshire (Silicon Spa). The University of Surrey, in partnership with the University of Warwick and University of Creative Arts (UCA), will leverage GAIN to strengthen connection between the universities and games & CreaTech industry, foster collaboration and drive creativity and growth in the sector.
- The website connectplaywise.io is for individuals and there is a separate section “for partners”
- High-res images and logos available on request.
Related sustainable development goals
Featured Academics
Media Contacts
External Communications and PR team
Phone: +44 (0)1483 684380 / 688914 / 684378
Email: mediarelations@surrey.ac.uk
Out of hours: +44 (0)7773 479911