Headshot of Alexandre Symeonidis-Herzig

Alexandre Symeonidis-Herzig


About

My research project

Publications

Jian He Low, Ozge Mercanoglu Sincan, Richard Bowden, Maksym Ivashechkin, Alexandre Symeonidis-Herzig (2026)SignSparK: Efficient Multilingual Sign Language Production via Sparse Keyframe Learning, In: Computer Vision – ECCV 2026 Springer

Sign Language Production (SLP) faces a fundamental tradeoff: direct text-to-pose models suffer from regression-to-the-mean effects, while dictionary-retrieval methods produce disjointed transitions. To resolve this, we propose a novel training paradigm that leverages sparse keyframes to capture the underlying kinematic distribution of human signing. By generating dense motion from discrete anchors, our approach mitigates regression-to-the-mean while ensuring fluid articulation. To achieve this at scale, we introduce FAST, an ultra-efficient sign segmentation model that automatically mines precise temporal boundaries. We then present SignSparK, a Conditional Flow Matching (CFM) framework that utilizes these temporal anchors to synthesize 3D signing sequences. This keyframe-driven formulation also unlocks Keyframe-toPose (KF2P) generation, making precise spatiotemporal editing of signing sequences possible. Furthermore, SignSparK scales across four distinct sign languages, constituting the largest multilingual SLP framework to date, and integrates 3D Gaussian Splatting for photorealistic rendering. Extensive evaluations demonstrate that SignSparK achieves state-of-the-art across diverse SLP tasks and multilingual benchmarks. Our code is available at https://github.com/JianHe0628/SignSparK .

Alexandre Symeonidis-Herzig, Ozge Mercanoglu Sincan, Richard Bowden (2025)VisualSpeaker: Visually-Guided 3D Avatar Lip Synthesis, In: 2025 IEEE/CVF International Conference on Computer Vision (ICCV 2025) Institute of Electrical and Electronics Engineers (IEEE)

Realistic, high-fidelity 3D facial animations are crucial for expressive avatar systems in human-computer interaction and accessibility. Although prior methods show promising quality, their reliance on the mesh domain limits their ability to fully leverage the rapid visual innovations seen in 2D computer vision and graphics. We propose VisualSpeaker, a novel method that bridges this gap using photorealistic differentiable rendering, supervised by visual speech recognition, for improved 3D facial animation. Our contribution is a perceptual lip-reading loss, derived by passing photorealistic 3D Gaussian Splatting avatar renders through a pre-trained Visual Automatic Speech Recognition model during training. Evaluation on the MEAD dataset demonstrates that VisualSpeaker improves both the standard Lip Vertex Error metric by 56.1% and the perceptual quality of the generated animations, while retaining the controllability of mesh-driven animation. This perceptual focus naturally supports accurate mouthings, essential cues that disambiguate similar manual signs in sign language avatars.