AI-Enhanced Game Accessibility and Inclusive Support (AEGIS)

Start date

September 2024

End date

November 2025

About the project

Summary

The AI-Enhanced Game Accessibility and Inclusive Support (AEGIS) project explores how audio description (AD) can make video games more accessible for blind and partially sighted players. With nearly a third of UK gamers identifying as disabled, the project addresses a growing need for inclusive game design and innovation.

AEGIS builds on collaborations with local game studios and national partners to investigate current barriers, understand user needs, and develop an accessibility model informed by best practices in media accessibility. The project will also explore how generative AI can support the creation and scaling of AD for games.

By improving accessibility awareness and tools, AEGIS aims to benefit disabled gamers, inform industry standards, and strengthen the UK’s leadership in accessible game design.

Objectives

  1. Identify Current Barriers: Map the main challenges and resources in implementing audio description
  2. Understand Stakeholder and User Needs: Work with developers, writers, and players through interviews, focus groups, and playtesting
  3. Develop an Accessibility Model: Adapt insights from film and TV AD, and explore how generative AI can support game accessibility.

Key Impacts

  • For gamers: improved representation and quality of life through more inclusive play experiences.
  • For industry: increased awareness and capability in accessible design, leading to new creative and economic opportunities.
  • For professionals: growth in roles such as accessibility consultants, developers, testers, AD writers, and voice actors.
  • For society: contribution to the UK’s national strategy to become a technology superpower and accessibility leader through new research on generative AI in game accessibility.

Outcomes

  • A report on the state of the art in game audio description, including current challenges, user needs, best practices, and potential solutions.
  • An accessibility model and practical toolkit to support the design and integration of AD in games.
  • An in-person Game Accessibility Event and an online webinar to share findings and foster collaboration among researchers, developers, gamers, and accessibility advocates

Funder

Contact

For enquiries or potential collaboration on this topic please contact Dr Yuan Zou, the Principal Investigator of the project.

See other research projects carried out at the Centre for Translation Studies.
 

Related sustainable development goals

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Reduced Inequalities UN Sustainable Development Goal 10 logo

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