Exploiting gamification and virtual reality

Start date

01 June 2016

End date

01 June 2017

Overview

This project aimed to demonstrate and prototype new game-inspired apps and online resources in order to increase awareness and knowledge of the engineering disciplines, and enhance fundamental engineering skills and technical competencies relevant across university degree programmes. The project focused on three areas:

  • University-level education on common engineering technical themes particularly relevant to widening participation in postgraduate taught programmes
  • Work-transition/transferrable skills development for cross-functional skills – such as advanced communication, presentation, professional ethics and teamwork – relevant to undergraduate and postgraduate programmes
  • Late primary school/early secondary school level education on the nature of engineering and its role and impact on society (i.e. primary outreach).

The original project, ‘Gamification in engineering education: From primary outreach to work transition’ was funded by a HEFCE Catalyst Fund in 2016.

Team

Outputs

Associated research groups and centres

Engineering and Physical Sciences Education Network