Innovation for Health Learning Laboratory
The University of Surrey’s Innovation for Health Learning Laboratory was made possible with the generous support of the Higher Education Funding Council (HEFCE) and the Garfield Weston Foundation and houses shared learning areas for engineering, biosciences and computer science students.
Central Active Learning Space
This space includes eight project ‘pods’ designed to enable group work, this is where engineering and physical science students solve key challenges. It is also used by researchers and healthcare professionals to develop key ideas, and for research sessions with members of the public.
Accommodating 50 students, this lab allows users to assemble and troubleshoot hardware-based projects such as health monitoring equipment, sensor-based instrumentation, body area networking projects, short range wireless communication projects and data acquisition and processing projects.
This spacious, naturally lit laboratory space is specifically designed for our undergraduates studying biosciences.
The state-of-the-art laboratory is fully equipped to carry out a full range of biological experiments, including the study of microorganisms used in biotechnology that cause human infectious diseases, exploring cell biology to understand the make-up of cells and tissues, and delving into molecular biology to study genes and their regulation, biochemistry, and physiology.
The biology laboratory is designed to provide our students with the experience of practical work and modern lab techniques. These transferable skills are essential for undergraduates to move into research focused careers and are valued by a wide range of employers.
Human Movement Laboratory
Housing state-of-the-art technology enabling detailed biomechanical analysis of gait (walking patterns) and upper-limb movement. Equipment includes: A motion capture system; force platforms; a medical grade treadmill; pressure mat and Electromyography (EMG) kit.
Accommodating over 70 students, this lab and lecture space enables ‘show and tell’ teaching for computing projects, as well as hardware projects that involve embedded programming components.