Year 7

Our work aims to raise the aspirations and educational attainment amongst students from under-represented and disadvantaged groups. To participate in our activities, students should be in state schools/colleges and meet one or more of our targeting and eligibility criteria.

Targeting and eligibility criteria

In School Workshops

Our workshops have been designed to be delivered safely within your classroom. We will discuss arrangements with you following your booking request to ensure that our sessions complement your timetable and environment. For further details about how our workshops remain Covid secure, please scroll below to read our policy. 

 

Session Outline | In this workshop, students will learn about different microorganisms and how to prevent the spread of infection. Using a UV light box, students will be able to test their handwashing technique (please note this is subject to handwashing facilities being readily available in the classroom and will involve movement of students around the room if the school’s risk assessment allows). Students will also design their own microorganisms considering which adaptations will aid survival and the symptoms caused to the patient.

Key Outcomes | Students will learn about the spread of microorganisms and how to control infection. Students will also learn about how microorganisms are adapted for survival and will design their own new microorganism applying what they have learnt.

Gatsby Benchmarks | Meets benchmarks 4 and 7

Session Outline | Blending engineering with business, students design, build and test various structures in a bid to win a construction contract. Acting as an interactive introduction, this workshop appeals to students who enjoy problem solving and competition.

Key Outcomes | Students will understand what an engineer does and how you can become one, as well as consider how to use resources efficiently.  

Gatsby Benchmarks | Meets benchmarks 4 and 7 

Session Outline | Using mathematical analysis, this workshop invites pupils to explore the possibility of increasing their chances of winning a game of rock, paper, scissors. By becoming introduced and further familiar with game theory and probability, pupils will learn how to identify patterns and mathematical techniques found within a game of rock, paper, scissors.

Key Outcomes | Pupils will be able to understand the concept of probability and game theory, as well as be able to identify patterns and mathematical techniques found within a game of Rock, Paper, Scissors.

Gatsby Benchmarks | Meets benchmarks 4 and 7. 

Session Outline | In this workshop, students will learn about politics by creating a brand-new political party with their own manifesto, policies and values. Students will have the power put into their hands, making tough decisions for the whole of society as if they were the elected Government!

Key Outcomes | Students will learn how important decisions are made by political parties and individuals and develop their decision-making skills.

Gatsby Benchmarks | Meets benchmarks 4 and 7

Session Outline | In this workshop, students will learn about animal welfare and The Five Freedoms. Students will design a new enclosure at a zoo, considering enrichment for the animals as well as how information about the animals and conservation projects will be displayed to visitors. There may also be a chance to speak with Veterinary Medicine Student Ambassadors virtually to talk about their course and careers in Veterinary Science.

Key Outcomes | Students will learn about animal welfare and how the principles are applied in real life situations, such as the designing of a new zoo enclosure. Students will also consider alternative careers relating to animals.

science wp

"The day was very informative and essential for encouraging students to grow aspirations for science and biology"

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